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You can find it here: Terrarian Dreamkeeper Mod v 1.0.2

Instructions are in the ReadMe file included in the Zip file.

Ok, not so long since the last update. This one wasn't quite as frustrating as the last one had been. I've overhauled Whip from being a NPC to a projectile. (Believe me, it makes sense if you understand how minions work in Terraria.) I've improved the way that Whip behaves when colliding with the landscape. Although his AI still kind of sucks, he shouldn't get stuck in corners like he did before and he's far less likely to fly straight through a solid wall when he isn't meant to. Most importantly, whip now behaves properly during multiplayer, although I can't guarantee that he's entirely free of bugs.

Most of the issues with Whip occurred when a player joined a server with Whip already active on that player. If he isn't being displayed for someone, dispelling then summoning him again should get him visible again.

I'm going to have another short break from working on this mod for a while to create a trailer for this. Does anyone know any good free/cheap video editors? I used Windows Movie Maker for my last one, but I found it a bit basic for my needs.

So anyway, I hope you have fun with this. Please report any bugs if you come across them.
  • Mood: Satisfied
  • Listening to: Circus in the Sky
  • Reading: Chanur's Homecoming
  • Watching: Iron Man 3
  • Playing: 3D Dog Game Heroes
  • Eating: Fruit smoothie
  • Drinking: Water

Activity


You can find it here: Terrarian Dreamkeeper Mod v 1.0.2

Instructions are in the ReadMe file included in the Zip file.

Ok, not so long since the last update. This one wasn't quite as frustrating as the last one had been. I've overhauled Whip from being a NPC to a projectile. (Believe me, it makes sense if you understand how minions work in Terraria.) I've improved the way that Whip behaves when colliding with the landscape. Although his AI still kind of sucks, he shouldn't get stuck in corners like he did before and he's far less likely to fly straight through a solid wall when he isn't meant to. Most importantly, whip now behaves properly during multiplayer, although I can't guarantee that he's entirely free of bugs.

Most of the issues with Whip occurred when a player joined a server with Whip already active on that player. If he isn't being displayed for someone, dispelling then summoning him again should get him visible again.

I'm going to have another short break from working on this mod for a while to create a trailer for this. Does anyone know any good free/cheap video editors? I used Windows Movie Maker for my last one, but I found it a bit basic for my needs.

So anyway, I hope you have fun with this. Please report any bugs if you come across them.
  • Mood: Satisfied
  • Listening to: Circus in the Sky
  • Reading: Chanur's Homecoming
  • Watching: Iron Man 3
  • Playing: 3D Dog Game Heroes
  • Eating: Fruit smoothie
  • Drinking: Water
Terrarian Dreamkeeper Mod v 1.0.1.6

You can find it here: Terrarian Dreamkeeper Mod v 1.0.1.6

Instructions are in the ReadMe file included in the Zip file.

Finally, an update to my Terrarian Dreamkeepers Mod. I've fixed and improved several things over the previous version.

-I corrected the player’s position while in a mine cart. (and hopefully other mounts to)
-I improved the logic that handles which player is drawn as well as how the layers are handled.
-Added map and mini-map icons for all characters.
-Added proper multiplayer support for the above features.

Unfortunately, something has changed with the latest version of tAPI that causes Whip to run/fly backwards some of the time. And to make things worse, Whip is horribly bugged in multiplayer. I plan to overhaul Whip for the next update, which will fix these issues. I hope.

I thought that I had this ready almost a month ago. I'd completely re-structured the way that player layers were handled, improved the logic that chooses which player to draw and added code that would place the player in the correct position in the mine cart. On a whim I thought I'd test it in multiplayer, only to discover that only the last player to join was being drawn as intended while any others were displayed the same as the last player.

It was like my mod was telling me 'Oh, by the way, that clever way of handling playerLayers that you spent hours on? You did it wrong. You only have one instance of each layer so all players will be the same. You're going to need to put it back the way it was. And the 'onUnEquip' hook isn't called on other players in multiplayer so you'll need to fine somewhere else to reset the 'myPlayer' variable. And that fancy piece of code that adjusts the player while in a mine cart? You used 'PlayerLayer.extraDrawInfo.rotation' where you should have had 'player.fullRotation', so no matter how much you messed around with static vs. non static, methods vs. hooks or item class vs. player class you were never going to get it to work in multiplayer without changing that reference first.'

Of course, it didn't tell me this until after I'd spent about two weeks trying to get it working. I guess I have nothing but my own ignorance of programming to blame, but it's nice to project my problems onto computer software. Roll Eyes 

Anyway, if you find any bugs that don't involve Whip, please report them to me so that I can fix them.
  • Mood: Triumph
  • Listening to: Chrono Trigger Soundtrack
  • Reading: The Kif Strike Back
  • Watching: The Last Leg
  • Playing: Eufloria
  • Eating: Fruit with yoghurt
  • Drinking: Water
Planets3 - Corner of the World by solo-ion
Planets3 - Corner of the World
Download for full 1080p image size.

Another screenshot from the pre-alpha of Planets³. I so want to build a castle right on the corner of a planet when the full game is released.

I find it slightly funny that you can see clouds reflected in the water when there's none in the sky.

Here's another screenshot: Planets3 - Edge of the World by solo-ion

Planets³ belongs to Cubical Drift.
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Planets3 - Edge of the World by solo-ion
Planets3 - Edge of the World
Download for full 1080p image size.

The second Pre-Alpha build of Planets³ was released last week, and I've spent a few days exploring around, taking some screenshots along the way. It looks much better now that they've migrated Planets³ from the Ogre engine to the Unreal 4 Engine. Mine you, I had to set the quality settings to low to get a decent framerate. I set the game to high for this shot, and was getting about 1fps. What can I say? I have a budget video card.

I should point out that I had nothing to do with the development of this game. However, the developers say that Planets³ will have integrated mod support, so maybe one day...

While travelling along the edge, I spotted some of the trees on the very edge of the world suddenly rotating 90 degrees as the models became more detailed. I think that this was because the origin of the tree was right of the boundary of the gravity plane. As the geometry was simplified for distant objects, the origin of the tree was rounded to the other plane, rotating the tree. I mentioned this on the Planets³ forums and they wasn't aware of this bug yet. Wohoo! My first official bug report!

Here's another screenshot: Planets3 - Corner of the World by solo-ion

Planets³ belongs to Cubical Drift.
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Christmas on the Beach - Progres by solo-ion
Christmas on the Beach - Progres
While working on Christmas on the Beach I was taking progress screenshots so that afterwards, I could make this progres video. Now, I'm not about to pretend that this is the best way to draw in Flash. I just know it works for me.

Boy, was it fun putting this together. See, Flash 8 has terrible movie export options. The only one that yields good results is uncompressed, but that export option is bugged in Windows 7, and doubly bugged if the resulting video was larger than 4GB. I eventually learnt that Virtual Dub could repair the broken videos from Flash.

In hindsight, I wish I'd also saved the progress shots as .swf files. I could have imported these back into Flash. It would have looked better, been a much smaller file side and -probably- been easier too.

Rant aside, I like how this turned out.

I look forward to seeing you all in the new year.

As before, these characters belong to :icondreamkeepers:

Music by Kevin MacLeod
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deviantID

solo-ion
Shannon
Australia
I've always had an interest in art and animation, but I didn't actually create much of it until fairly recently. The beginning was when an uncle gave me Flash 4 as a gift. It was old, even then, but I didn’t know this at the time. I gradually learnt the ins and outs of it and created some simple animations. Nothing too fancy of course, but enough to get some practice.

After I finished school, I went straight into a Multimedia TAFE course. Amongst other lessons, we learnt about using Flash to make animations and interactive content, as well as 3D modelling and rendering. I greatly enjoyed the course and felt that I got a lot out of it, but I had no luck getting a job in the industry.

After a year of unemployment, I went back and did another TAFE course, this time in surveying, which is hardly a creative line of work. I decided that I didn’t want to lose my artistic edge, so I started drawing again.

I’ve threatened myself that I’ll get a DeviantArt account for years now. Finally, here it is.
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:iconlunewen:
Lunewen Featured By Owner Oct 27, 2014
thank you for the favs :)
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:iconsolo-ion:
solo-ion Featured By Owner Oct 27, 2014
Anytime. You have some really awesome artwork.
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:iconblackchaos666:
BlackChaos666 Featured By Owner Apr 7, 2014  Hobbyist Traditional Artist
Thanks for the watch! : )
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:iconsolo-ion:
solo-ion Featured By Owner Apr 7, 2014
Sure thing.

:)
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:icontotemeye:
TotemEye Featured By Owner Oct 23, 2013  Professional Filmographer
Thanks a lot for the watch! :heart:
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:iconsolo-ion:
solo-ion Featured By Owner Oct 24, 2013
Sure thing. You're creating lots of great and funny pieces of art. I like to keep up to date. :)
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:icontotemeye:
TotemEye Featured By Owner Oct 24, 2013  Professional Filmographer
^v^
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:iconhyperfisk:
Hyperfisk Featured By Owner Feb 23, 2013  Professional Filmographer
hey, thanks for the fave. glad you liked my making of.
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:iconsolo-ion:
solo-ion Featured By Owner Feb 24, 2013
I watched the whole thing straight after I commented. It was really excellent. It's been a long time since I've found anything that good on the Internet.
Reply
:iconhyperfisk:
Hyperfisk Featured By Owner Feb 24, 2013  Professional Filmographer
Oh wow, thanks! :D SO good to hear that!
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