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You can find it here: Terrarian Dreamkeeper Mod v 1.0.2

The slightly updated version is here: Terrarian Dreamkeepers Mod V1.0.2.2

Instructions are in the ReadMe file included in the Zip file.

Ok, not so long since the last update. This one wasn't quite as frustrating as the last one had been. I've overhauled Whip from being a NPC to a projectile. (Believe me, it makes sense if you understand how minions work in Terraria.) I've improved the way that Whip behaves when colliding with the landscape. Although his AI still kind of sucks, he shouldn't get stuck in corners like he did before and he's far less likely to fly straight through a solid wall when he isn't meant to. Most importantly, whip now behaves properly during multiplayer, although I can't guarantee that he's entirely free of bugs.

Most of the issues with Whip occurred when a player joined a server with Whip already active on that player. If he isn't being displayed for someone, dispelling then summoning him again should get him visible again.

I'm going to have another short break from working on this mod for a while to create a trailer for this. Does anyone know any good free/cheap video editors? I used Windows Movie Maker for my last one, but I found it a bit basic for my needs.

So anyway, I hope you have fun with this. Please report any bugs if you come across them.

Edit: I know I said I wasn't going to update this for a while, but I found a bug when I was about to record some more gameplay. I had a look through the source code again and realised that I had been using 'drawPlayer.position' (a reference to the players position in the world) where I should have been using 'ExtraDrawInfo.Position' (a reference to the players texture position in the world.) This change should fix any players texture positioning issues that were in the last version. I haven't changed the code that placed Whip on the minecart with you, so that will still look out of position at times. I'll fix that one later.

Edit2: And then I realised that I had put the code that controls when Whip does damage into the wrong place, preventing him from doing any damage. This is fixed now.
  • Mood: Satisfied
  • Listening to: Circus in the Sky
  • Reading: Chanur's Homecoming
  • Watching: Iron Man 3
  • Playing: 3D Dog Game Heroes
  • Eating: Fruit smoothie
  • Drinking: Water

Activity


TDK Namahs Power Test by solo-ion
TDK Namahs Power Test
What? You didn't think that I was going to stop at adding character designs, did you?

This is an early preview of Namah's powers as I'm implementing them into my Terrarian mod. It still needs lots of work, though. For instance, her power's not very accurate. And you can spam her attack a whole bunch of times and control them all at once, which is kind of overly-powerful.

A few questions for :icondreamkeepers:
 
- Is the speed of her power about right? Since I submitted this video, I’ve roughly doubled the speed, but I’d still like your opinion on this version.
 
- What do you think of the colour of the trail that her power leaves behind? Too purple in the dark?
 
- About how long could she keep those projectiles in the air for? Currently, they last for 20 seconds.
 
- Her halo is visible for about 3.25 seconds. Do you think I should extend that duration, or change the way that it fades out?

Thanks.

Here's a link to a longer trailer: Link

And just to clarify, this is not a standalone game! It is simply a modification to an existing game; Terraria.

Mace, Whip, Lilith, Namah and Bast belong to Dave and Liz Lillie.
For more artwork by these two talented artists, go here:
dreamkeepers.deviantart.com/
For more info on the dreamworld, go here:
www.dreamkeeperscomic.com/Drea...
To read the Prelude Webcomic, go here:
www.dreamkeeperscomic.com/Prel...

Terraria belongs to Re-Logic

tAPI belongs to the tAPI Development team.
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Bob - Sketch Dump by solo-ion
Bob - Sketch Dump
I'm still not sure where the inspiration to draw this critter came from. I just wanted to put a whole bunch of sketches down onto paper.

I don't have a name for what he is yet... but I call him Bob, as in Thingamabob.
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Terrarian Dreamkeepers First Trailer - Short by solo-ion
Terrarian Dreamkeepers First Trailer - Short
Edit: I may not have explained this very clearly, but this is not, I repeat not a standalone Dreamkeepers game, but a modification to an existing game; Terraria.

This is just the short version of this video. For the full version, go here: Link.


Please watch it in HD.

For the past half year, I've been working on and off on a mod for Terraria. This mod allows the player to change your appearance into several characters from the Dreamkeepers webcomic.

You can download the mod here: Terrarian Dreamkeepers
Instructions are in the Readme file.

I've spent almost the past month putting this trailer together. I had so much video footage to edit down. I managed to get this down to 10 minutes. At one point, it was 20 minutes long.

Actually, this is 20% me showing off my mod, 85% me showing just how awesome Terraria is, and the rest is just good luck.

Mace, Whip, Lilith, Namah and Bast belong to Dave and Liz Lillie.
For more artwork by these two talented artists, go here:
dreamkeepers.deviantart.com/
For more info on the dreamworld, go here:
www.dreamkeeperscomic.com/Drea...
To read the Prelude Webcomic, go here:
www.dreamkeeperscomic.com/Prel...

Terraria belongs to Re-Logic

tAPI belongs to the tAPI Development team.

Music is by Kevin MacLeod
Loading...
I know I said I wasn't going to update my mod for a while, but as I was about to record some more gameplay, I found an error in the positioning of my custom textures. I had a look through the source code again and realised that I had been using 'drawPlayer.position' (a reference to the players position in the world) where I should have been using 'ExtraDrawInfo.Position' (a reference to the players texture position in the world.) This change should fix any players texture positioning issues that were in the last version. I haven't changed the code that placed Whip on the minecart with you, so that will still look out of position at times. I'll fix that one later.

New version here: 

ZIP

No Preview
You can find it here: Terrarian Dreamkeeper Mod v 1.0.2

The slightly updated version is here: Terrarian Dreamkeepers Mod V1.0.2.2

Instructions are in the ReadMe file included in the Zip file.

Ok, not so long since the last update. This one wasn't quite as frustrating as the last one had been. I've overhauled Whip from being a NPC to a projectile. (Believe me, it makes sense if you understand how minions work in Terraria.) I've improved the way that Whip behaves when colliding with the landscape. Although his AI still kind of sucks, he shouldn't get stuck in corners like he did before and he's far less likely to fly straight through a solid wall when he isn't meant to. Most importantly, whip now behaves properly during multiplayer, although I can't guarantee that he's entirely free of bugs.

Most of the issues with Whip occurred when a player joined a server with Whip already active on that player. If he isn't being displayed for someone, dispelling then summoning him again should get him visible again.

I'm going to have another short break from working on this mod for a while to create a trailer for this. Does anyone know any good free/cheap video editors? I used Windows Movie Maker for my last one, but I found it a bit basic for my needs.

So anyway, I hope you have fun with this. Please report any bugs if you come across them.

Edit: I know I said I wasn't going to update this for a while, but I found a bug when I was about to record some more gameplay. I had a look through the source code again and realised that I had been using 'drawPlayer.position' (a reference to the players position in the world) where I should have been using 'ExtraDrawInfo.Position' (a reference to the players texture position in the world.) This change should fix any players texture positioning issues that were in the last version. I haven't changed the code that placed Whip on the minecart with you, so that will still look out of position at times. I'll fix that one later.

Edit2: And then I realised that I had put the code that controls when Whip does damage into the wrong place, preventing him from doing any damage. This is fixed now.
  • Mood: Satisfied
  • Listening to: Circus in the Sky
  • Reading: Chanur's Homecoming
  • Watching: Iron Man 3
  • Playing: 3D Dog Game Heroes
  • Eating: Fruit smoothie
  • Drinking: Water

deviantID

solo-ion
Shannon
Australia
I've always had an interest in art and animation, but I didn't actually create much of it until fairly recently. The beginning was when an uncle gave me Flash 4 as a gift. It was old, even then, but I didn’t know this at the time. I gradually learnt the ins and outs of it and created some simple animations. Nothing too fancy of course, but enough to get some practice.

After I finished school, I went straight into a Multimedia TAFE course. Amongst other lessons, we learnt about using Flash to make animations and interactive content, as well as 3D modelling and rendering. I greatly enjoyed the course and felt that I got a lot out of it, but I had no luck getting a job in the industry.

After a year of unemployment, I went back and did another TAFE course, this time in surveying, which is hardly a creative line of work. I decided that I didn’t want to lose my artistic edge, so I started drawing again.

I’ve threatened myself that I’ll get a DeviantArt account for years now. Finally, here it is.
Interests

Comments


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:iconlunewen:
Lunewen Featured By Owner Oct 27, 2014
thank you for the favs :)
Reply
:iconsolo-ion:
solo-ion Featured By Owner Oct 27, 2014
Anytime. You have some really awesome artwork.
Reply
:iconblackchaos666:
BlackChaos666 Featured By Owner Apr 7, 2014  Hobbyist Traditional Artist
Thanks for the watch! : )
Reply
:iconsolo-ion:
solo-ion Featured By Owner Apr 7, 2014
Sure thing.

:)
Reply
:icontotemeye:
TotemEye Featured By Owner Oct 23, 2013  Professional Filmographer
Thanks a lot for the watch! :heart:
Reply
:iconsolo-ion:
solo-ion Featured By Owner Oct 24, 2013
Sure thing. You're creating lots of great and funny pieces of art. I like to keep up to date. :)
Reply
:icontotemeye:
TotemEye Featured By Owner Oct 24, 2013  Professional Filmographer
^v^
Reply
:iconhyperfisk:
Hyperfisk Featured By Owner Feb 23, 2013  Professional Filmographer
hey, thanks for the fave. glad you liked my making of.
Reply
:iconsolo-ion:
solo-ion Featured By Owner Feb 24, 2013
I watched the whole thing straight after I commented. It was really excellent. It's been a long time since I've found anything that good on the Internet.
Reply
:iconhyperfisk:
Hyperfisk Featured By Owner Feb 24, 2013  Professional Filmographer
Oh wow, thanks! :D SO good to hear that!
Reply
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