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The Kickstarter campaign for the fourth volume of Dreamkeepers is in it's final four days, and now is a great time to pledge. So far, it's raised 394% of its pledge goal, and smashed eight of its ten stretch goals. The latest goal was the resurrection of the Prelude Hardcover that was destroyed in an apartment fire.

The next stretch goal is to have Volume 1 published at a retail level. Currently, it's about a 50/50 chance of happening, so fingers crossed.

The Dreamworld is created by :icondreamkeepers:Here's a link to their Kickstarter page

If you want to know more about the Dreamkeepers world or read the earlier volumes and prelude webcomic, Here is a good place to start.
  • Mood: Optimism
  • Listening to: Once
  • Reading: Ico: Castle in the Mist
  • Watching: Good Game
  • Playing: Dust: An Elysian Tail; Skyrim (still)
  • Eating: Fruit and biscuts
  • Drinking: Water

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The Kickstarter campaign for the fourth volume of Dreamkeepers is in it's final four days, and now is a great time to pledge. So far, it's raised 394% of its pledge goal, and smashed eight of its ten stretch goals. The latest goal was the resurrection of the Prelude Hardcover that was destroyed in an apartment fire.

The next stretch goal is to have Volume 1 published at a retail level. Currently, it's about a 50/50 chance of happening, so fingers crossed.

The Dreamworld is created by :icondreamkeepers:Here's a link to their Kickstarter page

If you want to know more about the Dreamkeepers world or read the earlier volumes and prelude webcomic, Here is a good place to start.
  • Mood: Optimism
  • Listening to: Once
  • Reading: Ico: Castle in the Mist
  • Watching: Good Game
  • Playing: Dust: An Elysian Tail; Skyrim (still)
  • Eating: Fruit and biscuts
  • Drinking: Water
Prelude is a GO! by solo-ion
Prelude is a GO!
Hey, guess what everyone? The Prelude book has just been resurrected! I've already upped my pledge by $55. I'm not sure who bumped the amount over the goal, but good on you mate!
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Show me the way home by solo-ion
Show me the way home
Another drawing of Bob. This time, I've gone to the effort of colouring him.

I've experimented with colouring techniques this time. In the past when I've coloured my drawings, I've fully vectorised the image. Although this is a good way to clean up imperfections in my drawing and make subtle adjustments, I found the the final look is... too clean.

See what I mean? Christmas on the Beach by solo-ion

This time around, I've experimented with a new technique. I've overlaid my pencil drawing over my vector ard to try to get the best of both worlds. I think I like the result.

I've also experimented with his markings; I may change them in the future. I want to keep his design simple, but still think that his sides need some sort of definition.
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Namah's Power - Second Preview by solo-ion
Namah's Power - Second Preview
Well, I feel like I've done a good job representing Namah's power in Terraria. With some feedback from :icondreamkeepers:, I feel that it's time to put this out to all Dreamkeepers fans. You can get the mod here:

Remember, this is just a mod. You will need both Terraria and Tapi to use this. Instructions are in the readme file.

I've had more fun working on her power than other aspects of this mod. Mostly because this involved less time grappling with my limited understanding of the c# programming language and more time juggling numbers and logic until it felt right. I'd have had this ready weeks ago, but the tAPI developers released a new version of tAPI, which broke Namah's ability to use her power and Whip's ability to fall past stairs. Grump I wasted hours trying to find workarounds, only to find that the solutions were exceedingly simple, just frustratingly obscure. I fixed Whip by removing the single line of code that defined him as a minion and I fixed Namah's power by removing all underscores from the class name of her power.

So...

I'm only adding Namah's power to the mix for now. I'm waiting for V4 and later volumes to reveal more about the other characters powers. I was planning to add their powers in the order that they are revealed in the story. As we already know some details about Lilith's power, I'll probably add hers next.

Mace, Whip, Lilith, Namah and Bast belong to Dave and Liz Lillie.

For more artwork by these two talented artists, go here:
Link
For more info on the dreamworld, go here:
Link</span>
To read the Prelude Webcomic, go here:
Link

Terraria belongs to Re-Logic

tAPI belongs to the tAPI Development team.

Music by Kevin MacLeod
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Terrarian Dreamkeeper Mod v 1.0.3

You can find it here: Terrarian Dreamkeepers Mod V1.0.3

Instructions are in the ReadMe file included in the Zip file.

Now that I have the characters successfully within my mod, it's time to start adding their powers. I've started with Namah, not only because she's fully awesome but also because the novels have revealed more about her power than anyone else.

I've found that this part of mod development was less an exercise in frustration like and more a matter of juggling some maths and logic until it felt right.

And then the tAPI devs released r15, which prevented the Dreamkeepers power from working and stopped Whip from falling through stairs when he was above you. I spent hours trying to solve these issues, and both had ridiculously simple solutions. For instance, with the Dreamkeepers power, I created a new item to see if it worked, then copied code from the power into the item to see what broke it. I reached the point where I had an almost identical item but with a different class name and it was working fine. I thought 'Surely, it wouldn't be the class name that is causing my problem... or could it?' So I removed the underscore from DK_Power, tested it and it worked! Hours spent on this and all I needed to do was remove the underscore! Do the tAPI devs have something against underscores?!

Rant over.

I was thinking of uploading a new video in a day or two to shows of Namah's power. In the mean time, here's a link to a work in progress version:

TDK Namahs Power Test by solo-ion

So anyway, I hope you have fun with this. Please report any bugs if you come across them.
  • Mood: Satisfied
  • Listening to: The Rain
  • Reading: Oceanic
  • Watching: My internet quota
  • Playing: Majin and the Forsaken Kingdom
  • Eating: Musli
  • Drinking: Komboocha

deviantID

solo-ion
Shannon
Australia
I've always had an interest in art and animation, but I didn't actually create much of it until fairly recently. The beginning was when an uncle gave me Flash 4 as a gift. It was old, even then, but I didn’t know this at the time. I gradually learnt the ins and outs of it and created some simple animations. Nothing too fancy of course, but enough to get some practice.

After I finished school, I went straight into a Multimedia TAFE course. Amongst other lessons, we learnt about using Flash to make animations and interactive content, as well as 3D modelling and rendering. I greatly enjoyed the course and felt that I got a lot out of it, but I had no luck getting a job in the industry.

After a year of unemployment, I went back and did another TAFE course, this time in surveying, which is hardly a creative line of work. I decided that I didn’t want to lose my artistic edge, so I started drawing again.

I’ve threatened myself that I’ll get a DeviantArt account for years now. Finally, here it is.
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:iconwilficus:
Wilficus Featured By Owner Edited May 29, 2015  Student Digital Artist
I see you're both coding and spriting. Tell me - do you like animating sprites? 
Reply
:iconsolo-ion:
solo-ion Featured By Owner May 30, 2015
So far, yes. Overall, I've had more fun animating then working out the intricacies of C#.

However, everything that I've sprited so far has referenced someone else's work. I'm not sure that I could create something completely from scratch.
Reply
:iconwilficus:
Wilficus Featured By Owner May 30, 2015  Student Digital Artist
If you were given ready static sprites could you animate those? :o I am pretty bad at animating ^^;
Reply
:iconsolo-ion:
solo-ion Featured By Owner May 31, 2015
Well, it depends. I might have a go at a one or two simple sprites, but I don't want to get committed to a massive bunch of spriting when I have other things that I'd rather work on.

Besides, I've never animated a sprite without any reference before. I doubt I'd be much better than you.
Reply
(1 Reply)
:iconlunewen:
Lunewen Featured By Owner Oct 27, 2014
thank you for the favs :)
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:iconsolo-ion:
solo-ion Featured By Owner Oct 27, 2014
Anytime. You have some really awesome artwork.
Reply
:iconblackchaos666:
BlackChaos666 Featured By Owner Apr 7, 2014  Hobbyist Traditional Artist
Thanks for the watch! : )
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:iconsolo-ion:
solo-ion Featured By Owner Apr 7, 2014
Sure thing.

:)
Reply
:icontotemeye:
TotemEye Featured By Owner Oct 23, 2013  Professional Filmographer
Thanks a lot for the watch! :heart:
Reply
:iconsolo-ion:
solo-ion Featured By Owner Oct 24, 2013
Sure thing. You're creating lots of great and funny pieces of art. I like to keep up to date. :)
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